Nina Says So: An Exhibition of Games by Nina Freeman
The Dear Games Collaboration between Georgia Tech Game Studio and Charis Circle is proud to present a curation of games by digital artist Nina Freeman (http://ninasays.so). 6 of Nina's games will be on display in an arcade cabinet designed and developed by Georgia Tech students. The games are free to play and open to the public. Starting at 8 PM, join us for a Q&A session over Skype with Nina in NYC.
1 // MY HOUSE MY RULES
—My House My Rules is a game about a little girl and her snack stash. Her moms don't allow snacks, so she has to sneak around the house and save them for later.
2 // FRESHMAN YEAR
—Freshman Year, which features art by Laura Knetzger, follows Nina as she heads to a bar to meet a friend who won't respond to her texts.
3 // SPACE DAD
—A little girl wonders where her dad is. He's not home much. He's a truck driver, traveling far and wide.
4 // LADYLIKE
—In Ladylike, you control a conversation between a young girl and her mother during a drive to the mall. The conversation always leads to a disappointing finale.
5 // A PRETTY ORNAMENT I MADE
—Based off a poem Nina wrote in 2011, a young girl quickly assembles ornaments as an argument between her parents rapidly escalates.
6 // HOKUTO NO HUCHEN
—The inspiration for this game comes from a fishing trip Nina went on with her dad. He caught a sunfish and thought it would be funny to swing it around on the line.
Nina Freeman is a video game designer known for games with themes of sexuality and self-reflection. She is currently a game designer at Fullbright, and she was included in Forbes 2015 list of influential video game industry figures. Freeman is also a co-founder of The Code Liberation Foundation, a program offering free development workshops in order to facilitate the creation of video games by women.
"The punk poet of gaming" —Keith Stuart, The Guardian
"Her autobiographical games are nostalgic, poetic, and real" —Melissa Henderson, XOJane
"Indie games are better because of Nina Freeman’s personal stories" —Allegra Frank, Polygon